Sailing & Science

Science for Young Pirates
Young pirates exploring buoyancy

Come explore the science behind boats and sailing in a camp full of hands-on and minds-on learning and lots of fun. From boat building to navigation and sailing adventure each module will use real-life situations to unlock the science, technology, engineering and math (STEM) we experience on and around boats.  Information in this course ties directly to the Next Generation Science Standards. 

Level 3 – Learn to Sail with Science
In Level 3 students will explore the forces at work in and around the boat with science related, hands-on learning and fun activities from boat building to navigation and sailing adventure.

Prerequisite:  Age 9 – 16, able to swim 50 yards and successful completion of Learn to Sail Level 2 or similar experience.

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Sailing & Science Camp for Kids
Sailing & Science Camp is a unique opportunity for youth ages 7 to 16 to experience our local waterways, discover the magic of sailing and explore the science in and around the boat and the marine environment. Sailing offers a myriad of opportunities to balance learning and fun in a dynamic way with students building confidence and self-esteem while having fun enjoying the outdoors.  

Prerequisite:  Age 7-13 and ability to swim 50 yards.

Register online


SAMPLE SCIENCE MODULES

Module 1 – Boat Building
Engineer your own boat and learn about important properties such as buoyancy that keeps the boat afloat.

Module 2 – Simple Machines
Learn how sails are hoisted easily with the physics of simple machines that make sailboats work.
Get a taste of sailing safely by the OCC docks and venture into the harbor on a Harbor 20 sailboat.

Module 3 – Wind and Weather
Master the weather! Build a barometer, measure the wind, then create your own sail plan and map. 
Get a taste of sailing safely by the OCC docks and venture into the harbor on a Harbor 20 sailboat.

Module 4 – Pirate Day
Break out your pirate gear and prepare for a battle of the pirate crews. Who can build a better catapult?  We’ll find out!
Each student must bring warm layered clothing, a change of clothes, a towel, hat, and a snack each each day.